; Stand
[Statedef 20000]
type                    = S
physics                 = S
sprpriority             = 0

[State 0, 0]
type                    = CtrlSet
trigger1                = roundstate = 1
value                   = 0

[State 0, 0]
type                    = ChangeAnim
trigger1                = Anim != 0 + Var(6) && Anim != 5 + Var(6)
trigger2                = Anim = 5 + Var(6) && AnimTime = 0
value                   = 20000 + Var(6)

[State 0, 0]
type                    = VelSet
trigger1                = !Time
y                       = 0
x                       = 0

[State 0, 0]
type                    = ChangeState
trigger1                = !alive
value                   = 25050

;---------------------------------------------------------------------------